commonlibsse_ng\re\b/
BGSLoadGameBuffer.rs1use crate::re::offsets_rtti::RTTI_BGSLoadGameBuffer;
2use crate::re::offsets_vtable::VTABLE_BGSLoadGameBuffer;
3use crate::rel::id::VariantID;
4use core::ffi::c_void;
5
6#[repr(C)]
7#[derive(Debug)]
8pub struct BGSLoadGameBuffer {
9 pub vtable: *const BGSLoadGameBufferVtbl, pub buffer: *mut c_void, pub unk10: u64, pub unk18: u32, pub unk1C: u32, pub unk20: u32, pub bufferPosition: u32, }
17const _: () = assert!(std::mem::size_of::<BGSLoadGameBuffer>() == 0x28);
18
19impl BGSLoadGameBuffer {
20 pub const RTTI: VariantID = RTTI_BGSLoadGameBuffer;
22
23 pub const VTABLE: [VariantID; 1] = VTABLE_BGSLoadGameBuffer;
25
26 #[commonlibsse_ng_derive_internal::relocate_fn(se_id = 35112, ae_id = 36005)]
27 #[inline]
28 pub fn load_data_endian(&mut self, data: *mut c_void, offset: u32, size: u32) {}
29}
30
31#[repr(C)]
32#[derive(Debug)]
33pub struct BGSLoadGameBufferVtbl {
34 pub CxxDrop: fn(this: *mut BGSLoadGameBuffer), pub GetVersion: fn(this: *mut BGSLoadGameBuffer, arg1: c_void), }
38const _: () = {
39 const VFUNC_COUNT: usize = 0x2;
40
41 const EXPECTED_SIZE: usize = VFUNC_COUNT * core::mem::size_of::<usize>();
42 assert!(core::mem::size_of::<BGSLoadGameBufferVtbl>() == EXPECTED_SIZE);
43};